data = {
    "Super Import": "超级导入",
    "Super Export": "超级导出",
    "Config": "配置",
    "No file found in clipboard": "剪切板为空!",
    "Export to Clipboard": "导出到剪切板",
    "Sponsor: 只剩一瓶辣椒酱": "赞助者: 只剩一瓶辣椒酱",
    "Developer: Atticus": "开发者: Atticus",
    "Current Version:": "当前版本:",
    "Latest Version:": "最新版本:",
    "Check Update": "检查更新",
    "Download": "下载",
    "Regenerate": "重新生成",
    "Addons": "插件",
    "Asset Helper": "资产助手",
    "Change Log": "更新日志",
    "Third-party": "互导",
    "Install Cinema 4d Plugin": "安装c4d插件",
    "Cinema 4d Plugin has been copied to clipboard!": "c4d插件文件夹已经复制到剪贴板！",
    "Install Houdini Package": "安装houdini插件",
    "Install": "安装",
    "Successfully Write Package json File": "成功写入Package json文件",
    "Select at least one object": "至少选择一个物体",

    "Use N Panel": "使用侧面板",
    "Match Rule": "匹配规则",
    "Match Value": "匹配值",
    "Matching rule of the name": "文件名的匹配规则",
    "Operator Type": "操作符类型",
    "Operator Identifier": "操作符标识",
    "Operator Context": "操作符上下文",
    "Show in the popup operator tips": "将展示为弹出式操作符的提示",
    "None (Default)": "无 (默认)",
    "Startswith": "前缀",
    "Endswith": "后缀",
    "Contain": "包含",
    "Regex (Match or not)": "正则表达式 (匹配与否)",
    "Open Dir After Export": "导出后打开目录",
    "Open the target directory after export": "导出后打开导出文件所在目录",
    "Copy After Export": "导出后复制",
    "Copy files to clipboard after export models / images (Mac Only Support One file)": "导出后复制导出文件到剪切板(Mac只支持导出单个文件)",
    "Use C++ obj importer": "C++ obj导入器",
    "Use C++ obj exporter": "C++ obj导出器",
    "Convert / Crop / Resize Image from Clipboard": "从剪切板中转换/裁切/重缩放图像",
    "Convert Images": "转换图像",

    "When there exist preview, regenerate it": "当存在预览图时，重新生成预览图",
    "This could take a few minutes": "这可能花费几分钟",
    "Heavy image file(>20MB) will be skipped": "大于20MB的图片文件将被跳过",
    "Skip big image": "跳过大图",
    "Copy after generate (Only Win)": "生成后复制",
    "Copy files to clipboard after generate": "生成后复制到剪切板",
    "Render HDRI Preview": "渲染HDR图像预览",
    "Render HDRI Preview from Clipboard": "从剪切板渲染HDR图像预览",
    "Clear Selected Assets": "清理选中的资产",
    "Clear Selected Assets (Set Fake User)": "清理选中的资产(设置伪用户)",
    "Add Tag to Selected Assets": "为选中的资产添加标签",
    "Remove Tag from Selected Assets": "从选中的资产中移除标签",
    "Add Author to Selected Assets": "为选中的资产添加作者",
    "Mark Node Group as Asset": "将节点组标记为资产",
    "Mark Edit Tree as Asset": "将当前编辑的节点树标记为资产",
    "Select a node and export it as a texture\\nSelect active object first": "选择一个节点并导出为贴图\\n请先选择一个活动的对象",

    "No output socket selected": "没有选中输出插口",
    "No output node found": "没有找到输出节点",
    "No UV map selected": "没有选中UV贴图",
    "Export Node as Texture": "导出节点为贴图",

    "Add Config": "添加配置",
    "Remove Config": "移除配置",
    "Copy Config": "复制配置",
    "Move Up": "向上移动",
    "Move Down": "向下移动",
    "Export All": "导出全部",
    "IO Type": "IO 类型",
    "Import Blend": "导入blend文件",
    "Mark Selected Objects": "标记选中物体",
    "Mark Selected Materials": "标记选中材质为",
    "Clear Selected Asset": "清除选中项资产",
    "Snapshot from Active and Set Preview": "从激活项截图并设置预览",
    "Snapshot Asset": "截图",
    "Mark Helper": "标记助手",
    "Selected objects": "选中的物体",
    "Selected materials (Exclude objects)": "选中的材质(不包含物体)",
    "Objects and materials separately": "物体和材质分别",
    "Selected worlds": "选择的世界",
    "Asset Preview": "资产预览图",
    "Active Asset Preview": "激活项资产预览",
    "Batch Image Operate": "批量图像转换",
    "Set from Clipboard Images": "从剪贴板图像设置",
    "Snapshot Active Object": "为激活项物体截图",
    "Generate selected asset' preview from clipboard images (match by name)": "从剪贴板图像设置资产的预览图 (根据名称匹配)",
    "Select local assets and save file": "选择本地资产并保存文件",
    "Select local assets!": "请选择本地资产!",
    "File have been change, save it first!": "文件已经被更改，请先保存文件!",
    "Save your file first!": "请先保存文件!",
    "Render World Asset Preview": "渲染世界资产预览",
    "Render Material Asset Preview": "渲染材质资产预览",
    "Set Preview to Selected Assets": "为选定的资产设置预览",
    "Hold Alt to import as asset": "按住Alt来导入为资产",
    "Import as Reference": "导入为参考图像",
    "Import as Plane": "导入为平面",
    "Import as Nodes": "导入为图像节点",
    "Import and Setup PBR (Principled)": "导入并设置PBR (原理化)",
    "Import as World": "导入为世界",
    "Import as Light Gobos": "导入为纹理灯光",
    "Import as Parallax Material": "导入为视差材质",
    "Import PBR Folders as Materials": "导入PBR文件夹为材质",
    "Show Principled naming tags": "显示设置PBR导入识别标签",
    "Ignore Suffix": "忽略后缀",
    "Add Suffix": "补全后缀",
    "Match the image name with suffix removed/add to the asset name": "匹配资产名字时候忽略/补全图像后缀名字",
    "Selected assets will be set to the same preview": "选中的资产都将设置为相同的预览",
    "Match Type": "匹配类型",

    "Export BLEND": "导出BLEND",
    "Import IES (.ies)": "导入IES",
    "No update available (Network error or using a dev version)": "没有可用的更新 (网络错误或使用开发版本)",

    "Force Unicode": "强制使用Unicode",
    "Force to use 'utf-8' to decode filepath \nOnly enable when your system coding 'utf-8'": "强制使用utf-8来解码路径\n当你的系统使用uft-8编码时才需要启用",
    "Report Time": "报告时间",
    "Report import time": "报告导入时间",
    "Close Warning Rules": "关闭规则警告",
    "No file found in clipboard!": "剪贴板没有找到文件！",
    "More than one format of file is copied!": "复制了多种文件格式！",
    "Show Import": "显示导入",
    "Show Export": "显示导出",
    "Wrong IO Type / Operator Type": "错误的IO类型/操作符类型",
    "Extend Export Menu": "扩展导出菜单",
    "Support Paste Vector Patterns copied from Illustrator": "支持导入Illustrator复制的矢量图形",
    "Support Paste Selection copied from Photoshop": "支持导入Photoshop复制的选区",

    "1. If file name not matching this rule": "1. 如果文件名不匹配规则",
    "   It will search for the next config which match": "    将会搜寻下一符合的配置",
    "2. If no config’s rule is matched": "2. 如果没有配置适合当前文件",
    "   It will popup all available importer in a menu after import all file that match a rule": "    将会导入所有匹配相应规则的文件后，弹出可用导入器菜单",
    "No Operator Found": "没有找到操作符",
    "Skip Unlinked Socket": "跳过未连接的接口",
    "Link to bake images": "连接到烘焙的贴图",
    "Export node as texture": "导出节点为图像",
    "Export principal node as pbr textures": "导出原理化节点为pbr贴图",
    "Not a 'Principled BSDF' node": "不是一个原理化BSDF节点",
    "Addon to install:": "安装的插件:",
    "Add from Preset": "从预设添加",

    "Config Import/Export": "配置导入/导出",
    "Import Config": "导入配置",
    "Import config from a json file": "从json文件导入配置",
    "Export Config": "导出配置",
    "Export marked configs to a json file": "导出标记配置为json文件\nAlt 导出全部",
    "Import all image as reference (Empty object)": "将所有图片导入为参考",
    "Import Model with blender's default importer": "使用blender内置的导入器导入",
    "Append files for clipboard blend file\nAlt to append all data of chosen type": "从剪切板追加blender文件\nAlt 追加当前选中项的所有数据",
    "Link files for clipboard blend file\nAlt to link all data of chosen type": "从剪切板链接blender文件\nAlt 链接当前选中项的所有数据",
    "Open file with current blender": "使用当前blender打开文件",
    "Open file with another blender": "使用新的blender打开文件",
    "Load files/models/images from clipboard": "从剪切板导入文件/模型/图片",
    "Export as Image File": "导出为图像文件",
    "Export as Image Pixel": "导出为图像像素",
    "Export Selected objects to file and copy to clipboard\nAlt to export every object to a single file": "导出所选物体为单个文件并复制到剪切板\nAlt 导出每个物体为单独文件",
    "Export Selected objects to a blend file": "导出所选物体为单个blend文件",
    "Temporary Directory to store export files.\nIf empty, use blender's default temporary directory": "储存导出文件的临时文件夹\n如果为空，则使用blender的临时文件夹路径",

    "Append and Assign Material": "追加并赋予材质",
    "Append and Assign world": "追加并设置世界",
    "Import material from a single file and assign it to active object": "从单个文件导入材质并赋予到激活物体上",
    "Import world from a single file and set it as context world": "从单个文件导入世界并设置为当前世界",
    "Install Addon (.py/.zip)": "导入插件 (.py/.zip)",

    "Append All Materials": "追加全部材质",
    "Append All Collections": "追加全部集合",
    "Append All Node Groups": "追加全部节点组",
    "Append All Objects": "追加全部物体",
    "Append All Worlds": "追加全部世界环境",

    "Link All Materials": "关联全部材质",
    "Link All Collections": "关联全部集合",
    "Link All Node Groups": "关联全部节点组",
    "Link All Objects": "关联全部物体",
    "Link All Worlds": "关联全部世界环境",

    "This is a plugin suitable for c4d R23+": "这是一个适用于c4d R23以上的插件",
    "Copy the plugin folder under c4d's /plugins/": "复制到c4d /plugins/文件夹下",
    "You can find it in extension menu": "你可以在扩展菜单中找到它",
    "Then assign Shortcut for it": "然后为它设置快捷键",
    "Install Tutorial": "安裝教程",
    "Packages Path": "包路径",

    "This is a script suitable for houdini 18+(python3)": "这是一个适用于houdini 18+(python3)的脚本",
    "Click 'Install' to auto install, 'Tutorial' to check tutorial image": "点击'安装'自动安装，'教程'查看教程图片"

}
